Ancient battles computer game




















Once in battle, you can issue a very limited number of orders to your units, and maneuvering is slow, if at all. So the outcome depends much of the deployment you made. Each unit has the following basic stats: - Unit type more about it later - Size: Number of men fighting, has an effect on damage inflicted and ability to sustain damage before fleeing. A single point of morale advantage means the enemy is likely to flee first.

A retreating unit is bad news, but a broken one means that unit is effectively out of the battle, as broken units doesn't rally, they just flee towards your bottom of the field and leave it.

The more armour, less casualties and more casualties become wounded instead of killed in campaign games.

Units also can have a shield, which protects a lot from missile weapons, and cavalry can have barded horses, which protects them from missile weapons further. Bows have longer reach than javelins, javalins have more shock value before engaging in combat, slings have more punch against armoured targets, and mixed is a mix of bows and javelins. Troops also have a skill in the use of those weapons and a percentage of men in the unit equipped with them.

They will rapidly flee if catch alone. In addition to giving a morale and fighting bonus to the unit they are stacked with, they can issue orders to other units. The first general you purchase will have default command over all the army, the next ones you will have to issue units to them during the deploy. Each general has 4 command points on the first turn of the battle and 2 in all the subsequent ones.

The orders he can issue are: - Move: The unit will attempt to move to the square you commanded it to move. Issuing orders to units stacked with a general or next to it has no cost neither delay. Follow orders are free, but the following unit must be close to the leading unit. Good to keep the line. Less resilient than HI or SP, but faster and better on rough terrain. Will harass the enemy avoiding to get catched into close combat, in which case they will rapidly flee.

Most battles are won by whoever wins the cavalry battle in the flanks. Present only in later armies. Infantry equipped with missile weapons puts them into flight fast. Once broken, they will trample over any unit they come by, friend or foe. They come in Heavy, Light and Scythed flavours. SCH have good shock value against weak infantry and, like elephants, will trample over friendly units if fleeing.

Those are the basics. Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Encyclopedia of War: Ancient Battles, read the abandonware guide first! We may have multiple downloads for few games when different versions are available.

The plot is presented in the form of a text briefing before the start of each fight. There are 3 types of campaigns in Ancient Battle: Hannibal: Educational - a set of 7 cards, where they will teach the basics of gameplay and send them to consolidate the knowledge gained in the battle; Sicily - 4 missions dedicated to the First Punic War; Italy - 8 missions showing decisive battles. The battles in this product are turn-based. They take place in fields divided into hexagons.

There are 38 types of units. Among them there are gastats, elephants, spear throwers, scutarii and others. Review Type. All 2 Positive 2 Negative 0. All 2 Steam Purchasers 2 Other 0. All Languages 2 Your Languages 1 Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:.

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Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews Possibly most notable of all, though, is that it does an uncommonly good job stressing the importance of ground-based reconnaissance on the battlefields of World War 2, and the idea that engagements could be won or lost based on which side had better information. I think most flight sim enthusiasts remember the first time they tried to do a backflip in IL-2 and saw the screen start to fade out, wondering if there was something wrong with their monitor.

Not only are the controls and handling in this classic historically accurate, but it simulates the effects G-forces have on a fighter pilot maneuvering at high speeds. In addition, the titular IL-2 was depicted in meticulous, 3D detail and the combat missions presented plausible scenarios. Move over, Battlefield 1. Verdun sets out to accurately depict trench warfare on the Western Front, and does a pretty good job of it for a multiplayer shooter. Its inaccuracies are forgivable sacrifices to scale, rather than in the details.

Particularly impressive is the detail that goes into the uniforms, with items as small as buttons being painstakingly reproduced from period photographs.

With its science-based modeling of orbital mechanics, propulsion, and aerodynamics, Kerbal Space Program is a great platform to teach about the history of spaceflight. In fact, the developers at Squad agree, and are working on an official Making History expansion. A number of mods, including the Historical Missions Pack , allow you to experience launches spanning from the first German V2 rocket tests all the way up to SpaceX and beyond.

So this one is mostly my own speculation based on observation of current trends, rather than anything backed up by in-depth scholarship.



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