Dragon warrior training academy game
You control some of the characters in the party. Other characters have minds of their own! A unique, compelling aspect about DW IV's plot is the five-chapter breakdown. The first four chapters are individual tales of folks in peril. In each tale, you command a different cast of characters and solve a quest. In the meantime, the villainous Necro-saro boss monster is watching, waiting, and licking his many demonic teeth. PrTip: Ignore the voices you hear at the bottom of the well in Chapter I.
Instead, search everywhere to uncover gold pieces. Find and talk to the slime creature and he'll join your team! The Chapter stories are straightforward, but interesting. You must rescue kidnapped children in Chapter 1, guide a young Princess to freedom from an overbearing father in Chapter 2, bring fame and fortune to an Arms Merchant in Chapter 3, and avenge a loved father's death in Chapter 4.
In Chapter 5, all of your characters assemble into one massive fighting force to slay the hated demon! Once you reach Chapter 5, you haul this massive ten-person team in a wagon and choose four of the active characters. Don't expect plot connections to the previous Dragon Warrior games. Newcomers can jump right in without hesitation, but old-timers might be disappointed that there's no continuity of story from one game to the next.
The game's challenging and quite long. Fortunately it's also battery backed. Interfacing with the game is less painful than a sword in the gut. In fact, it's quite easy. An options screen enables you to alter the game's message speed to suit your tastes. The dialogue, combat and spell-casting systems move along without breakdowns.
You can swap items among characters, rearrange the marching order, and equip weapons with minimal button presses. They provide a consistently lively and interesting discussion. Three featurettes follow. We get some notes about cast, characters and performances. I always enjoy shots of the actors at work, though, so that side of things satisfies. Instead, the participants mostly tell us how amazing and complex the project is.
As usual, the behind the scenes elements work best, as we get some fun shots of the sound crew at work. Not too many details emerge, though. We see some kung fu-influenced choreography and a cameo from Jack Black.
After this we locate a few educational pieces. We watch the creation of Chinese noodles in this short featurette. How to Use Chopsticks goes for two minutes, 55 seconds and acts as a tutorial. It teaches us the correct way to use chopsticks. Hosted by Jack Black, it tells us what we can do to contribute to the preservation of pandas. Next we find Dragon Warrior Training Academy. As is usually the case with DVD games, these are more annoying than fun.
Printables and Weblinks offers various kid-oriented activities. Finally, we get a DreamWorks Animation Jukebox. All of this feels like glorified advertising to me. He tells the gang that the dragons are out of control and they have to do something about it. Hiccup demonstrates with Toothless , showing how to make a dragon drop food that he is not supposed to have; by scratching their chin and gently taking the food item away.
Later, the dragons are ordered to be locked up in the arena. Just after the dragons are almost locked up, Hiccup arrives on Toothless, saying that they are not locking them up this too, without his father's permission. Instead he comes up with an idea that involves using dragon's nature in their every day life. This idea works out very well but Hiccup's father, Stoick discovers them. Foreseeing their troubles, the gang with their dragons in cages stand in the arena, surrounded by the villagers.
Stoick and Gobber approach them, seemingly furious. Stoick tells them that things are going to change since they took the arena without asking him, but Gobber interrupts him, saying that they are getting a Dragon Training Academy. Stoick, despite being mad at Gobber for not letting him break the news, tells them that they have all made him very proud. He opens the cage where the dragons were kept, saying that the Dragon Training Academy was now for them officially opening the Berk Dragon Training Academy.
In " Viking for Hire ", Hiccup is then seen running a session in the academy. He is conducting a quiz, asking questions related to the dragons abilities.
Gobber , who is out of job now, is brought to the academy, as Hiccup thinks that he may be of some use, especially since Gobber knows a lot about dragons. But Gobber doesn't seem to work out, as he comes out as awkward and silly.
He comes in to the academy with all his dragon killing weapons, and when questioned why he brought them, replies that he thought maybe they could train the dragons by threatening to kill them. The dragons, on seeing the weapons, become extremely frightened and take off immediately. Later, Gobber comes in with some new saddles that he has made for the gang to ride on their dragons. But these saddles are very extraordinary, as Gobber has fitted trumpets, catapults, flamethrower etc. Later Stoick comes and remarks that this place looked better when they were fighting dragons.
Actually, for much of the early game, the Hero levels slower than everyone else. I think this is exactly so that if you do decide to class change or use more than three characters from Luisa's place, you'll still end up with a Hero that's not far ahead of everyone level-wise. What's strange, though, is that the experience curves change so that the Hero is actually one of the earliest classes to reach level 30 and remains one of the fastest classes to gain levels as long as you continue to gain levels for your characters after that.
I thought it was kind of strange that this was the case even though the Hero is the only character who is unable to change classes and therefore more likely to have more experience at any given time than other characters in your party who might have changed classes at some point during the game Sign Up for free or Log In if you already have an account to be able to ask and answer questions.
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